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teafaerie

WEBSITE: http://pronoia.org
LOCATION: @
RECORDS: 150
LATEST RECORD: over 1 year ago
JOINED: May 16, 2007

teafaerie's Featured RECords

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Released over 2 years ago
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Released over 2 years ago
Text_notecard_shadow_top_left dan and the Teafaerie's HitRECord Manifesto.

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This is HitRECord. It's an experiment. It's an art movement. It's a revolutionary idea that's changing the way people think about media. This is HitRECord. It's a thriving community, it's a fun game, and it's a whole new way of doing business. This is HitRECord. It's a broad vision, a fresh model, a necessary catalyst, and an unprecedented opportunity.

This is HitRECord. It's a new kind of production company for the 21st Century. It's a hybrid that crowdsources creativity, harnessing the energies of thousands of talented amateurs and blending them with the experience and expertise of seasoned professional artists. It gives the emergent vibrant viral new media savvy internet culture access to the classic advantages of old media success. When you contribute an original RECord to HitRECord, you don't give up any rights to your work. You simply agree to share it, and to allow your fellow HitRECorders to integrate it into yet other RECords which will then, in turn, be put back up on HitRECord and shared all over again. Founder Joseph Gordon-Levitt brings order to this sea of creative chaos by functioning as it's director; focusing attention and effort on promising collaborations and helping to develop them into finely honed works of art. Whenever a RECord that Joe chooses to promote proves remunerative, HitRECord splits the profits 50/50 with everybody who contributed the final RECord, dividing the spoils according to the amount of effort each individual collaborator has devoted to that particular project.

This is HitRECord. It dissolves boundaries. It's redefining the traditional business model and refining our ideas about intellectual property, the culture of sharing, and the value of art. It defies the limitations of time and space; bringing people from all over the world together to participate in the creative process. It bridges racial and cultural divides and challenges the false distinctions that separate the young and the old, the rich and the poor, professional artists and those who simply make art because they love to do so. HitRECord is where high school students get to work with superstars. It's a true meritocracy. HitRECord levels the playing field. Every RECord that you contribute has a chance of being integrated into the next big Hit. Every HitRECorder can do their part, however small, to help bring something truly extraordinary into existence.

This is HitRECord. It is a synergy between well proven strategies and bright cutting-edge ideas. It embraces a radically new paradigm that shifts some of the power away from huge multi-national conglomerates and puts it into the hands of the people who make good art. The rules of production and distribution have changed, as have the roles of the producers and distributors who wish to remain relevant in the evolving milieu. The means to produce high-quality RECords are now available to almost everyone. All that we need to successfully self-organize is a guiding vision, a solid framework of trust, and a system that tracks contributions and makes it easy for a large group of diverse individuals to work together on a single project. HitRECord turns passive consumers of media back into active participants in their own self-generated culture. It empowers each of us to become a part of the art that we love. It enables busy people to participate meaningfully in their free time, whether it be by adding little embellishments to their favorite collaborations, or by putting forth great ideas that others may be inspired to elaborate. Even hitting the heart makes a big difference. By RECommending your favorite RECords you focus the community's attention on what you find most compelling, thereby improving the overall quality of our collective output.

This is HitRECord. It's an open invitation. HitRECord is Joseph Gordon-Levitt's production company. It's also belongs to anyone with the passion, drive, ingenuity and dedication to make it their own. This means you, if you're interested. With the investment of a little time and talent, we could soon be working together to create mutually satisfying and potentially financially rewarding works of art. Intimidated by a blank page one? Have trouble finishing things? HitRECord is a much needed outlet for those who prefer tinkering with other people's art to producing completed RECords on their own. Live far away from Hollywood? HitRECord brings the action to you, and vice-versa. Do you want to learn new skills? HitRECorders are happy to share their knowledge about craft and technique, and we're terrific at encouraging beginners. Is your pet project in need of elements outside of your own area of expertise? Someone on HitRECord has what you're looking for. Hoping to break into your field of art? HitRECord can help launch your career. Are you already a professional artist who wants to be part of a truly innovative and inspiring revolution? Welcome aboard. This is HitRECord. It's something new and exciting. It's me, it's you, it's the spaces in between. We're all connected now, and we're starting to come to terms with what that means. Art forms and business models will both surely evolve to reflect our developing potential to collaborate. HitRECord is leading the charge to facilitate the evolution of collaborative art and to democratize the opportunity to succeed.

This is hitRECord.org. Are we RECording? Hit RECord. Again by heart.
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101
Released almost 3 years ago
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A sweet love pic of the Faerie and her husand in Amsterdam

Another of my favorite love pics - taken by my friend Todd in Amsterdam. Yay! (Todd makes cool RECords: http://www.flickr.com/photos/29722623@N00/ )
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DIANA: Welcome to the Center of the Universe!

MIKE: What do you mean by that?

DIANA: The Center of the Universe is wherever you happen to be. Right now, for us, the Center of the Universe is the Lucky Trucker. This is the stage. These are the characters. This is not a dress rehearsal. Right now is the only moment that exists, you know. It’s all we’ve got to work with. If you’re not living right now in the moment, you’re not really living. You’re just thinking about living.

MIKE: I like you. I think you’re a little bit crazy, but your company is refreshing. I’m almost glad that we met. I mean, I would be glad, if we had met under better circumstances. Thank you for being so understanding about my having tried to kill you and all. Most people would have been in their lawyers office with a fake neck brace right now, not trying to help me out.

DIANA: Nonsense. You just weren't looking where you were going. Or you were only looking where you were going, more likely. Where are you heading now, anyway? I can give you a ride to the airport, at least.

MIKE: New York City. And no, thank you. I don't fly. If I could make myself get on an airplane I would never have tried to drive across the country in the first place.

DIANA: What’s in New York?

MIKE: Business conference. I'm a software engineer.

DIANA: Oh.

MIKE: Actually I design computer games.

(DIANA starts to laugh, hard.)

DIANA: So you are that Michael Last! Of course you are. I was wondering what this would turn out to be about. Funny that I should run into you, so to speak. I'm quite impressed with some of your work.

MIKE: You're not exactly who I had in mind when I was working on the Deathmark series.

DIANA: Oh, I was more interested in RealVille. And Lightquest! What ever happened to the sequel that was supposed to come out last year?

MIKE: Not enough tits and guns, Alas.

DIANA: You're a few years ahead of your time.

(DIANA picks up a salt shaker and places it carefully on the table between them).

DIANA: Your turn.

(MIKE selects a little glass tobasco jar from the clutter of condiments by the window and sets it down again by the isle. They continue to play table chess with the condiments throughout the following. I imagine the actors moving nothing, and HitRECorders filling in with art props.)

DIANA: What do you think the games of the future will be like, Michael? How do you think they'll be different from the games of today?

MIKE: Well, they'll have better graphics, obviously. That means they'll look better.

DIANA: I know what graphics are. I happen to be a hacker in the technological sense, as well. As a matter of fact, I'll bet you tomorrow’s breakfast that I have a better rig in my van than you have in your home.

(MIKE retreats a few inches with the tabasco sauce.)

MIKE: You're full of surprises, Next I'll find out that you're a secret agent.

DIANA: Out to steal your precious trade secrets. (Diana moves the catsup) Tell me what kind of game you would design if you could do anything.

(MIKE folds an origami napkin)

MIKE: Do you mean if I was in charge of all of the content and I could use the best equipment in the world to write it and it didn't matter if very many people could play it when I was done?

DIANA: I mean, if you could do Anything. (As she pronounces the last word Diana raises her fist in a sign language "A" with the other hand she scatters a few sugar packets around) Think big.

MIKE: Anything. Okay. (MIKE hefts the mustard) Well, for starters everybody would be able to play the same game at the same time regardless of their experience level. That's one of the things I was trying to do with RealVille and Lightquest. In my ultimate game everybody would have exactly the challenge level his character was rated for, but he would still be immersed in the same world as other players of every level. It turns out to be demonically difficult to achieve, because powerful characters take advantage of weaker ones, and in order to challenge them you have to create dangers that would just frustrate beginners.

DIANA: Check. (DIANA rotates a menu card advertising cherry pie) That’s an excellent description of how the universe works. Everyone can play together at the same time, no matter what their experience level is. The system dynamically calibrates itself to each individual, and offers just enough resistance to make it as challenging as it needs to be in order to help that character advance. All the taking advantage and so forth is a part of the same equation. The fact that it all hangs together as neatly as it does is proof enough that something is at work that is not immediately apparent from our default vantage point.

MIKE: Do you always talk like that?

DIANA: Yeah, I guess I do. Am I hard to follow?

MIKE: No, you just sound like Mr. Spock.

(DIANA raises an eyebrow in imitation of the Vulcan in question)

DIANA: Let me ask you one more game design question.

MIKE: Shoot

DIANA: What would the goal of the ultimate game be? How would you know if you won?

MIKE: In the games I’m working on now, there isn’t a set goal.

(MIKE lays a bottle of steak sauce on its side and spins it around. It pointes directly at DIANA.)

DIANA: Check, check, check!” (DIANA jumpes over everything on the table with the salt, replacing each item in its starting position as she pickes it up.) You just said it all. Some people want to die with the most toys, some want to maximize their effect on other people or on the gamespace itself, some want to insure their genetic lineage or see as much of the map as they can see, and some people just want to get through all the levels and beat the game. It’s up to the individual, as it should be. I’m glad that you said that. It’s the aspect of your work that’s most intriguing to me.

MIKE: So what happened back there? I don't really even remember getting out of the car. I'm so sorry for jumping out in front of you like that. It's a lucky thing that we're both still alive!

DIANA: I don't believe in luck. I saw that you weren't going to stop and I only had a second to hack it. Sorry about your Mercedez. I'd have done better if I hadn't been so startled.

MIKE: Hack it? I don’t think I take your meaning.

DIANA: Well, that’s because I haven’t given it to you yet! If the universe were a computer game, which of course it isn’t, then one could think of me as a hacker. I mean, of course everybody does it unconsciously, but a hacker is someone who's good at it, and does it on purpose.

MIKE: Does what on purpose? What are you talking about?

DIANA: Magic! Reaching in and changing the universe, mapping your will onto the world, probability surfing. That sort of thing. It’s fun and easy, but it takes a bit of practice. You think I must be some kind of total wingnut now, don’t you?

MIKE: Um… I think that you are a lovely woman who is very kindly giving me a ride. As far as I’m concerned you can think you’re Napoleon. Just don’t expect me to think it with you.

DIANA: I am Napoleon. And you are, too. But that’s for the advanced class.

MIKE: Well, people have been claiming to work magic for thousands of years, and nobody has managed to prove they beat the laws of physics yet. Doesn’t that seem a bit suspicious to you?

(Diana stirs her water with her spoon, apparently to watch the ice spin)

DIANA: Not at all. The findings of science are quite valid as far as they go. If you went back to our collision this afternoon, for example, and watched everything in slow motion, you wouldn’t find a violation of the laws of physics. Physics is the description of what is possible. Magic is the art of determining which of the infinite number of possible futures will actually occur. (DIANA fixes him with a long appraising look) You need proof, don’t you?”

MIKE: I do. That’s the kind of guy I am and I’m proud of it.

DIANA: Okay. (DIANA stands and fishes some coins out of her pocket, looks at them for a moment, and then suddenly throws them all in the air.) Heads!

(DIANA exits, MIKE picks up the coins, becoming more and more disturbed and amazed as he finds that they are all heads. )
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Released over 3 years ago
Text_notecard_shadow_top_left A prayer from the Teafaerie

The Teafaerie's favorite essay.
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Released over 2 years ago
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The Teafaerie silhouetted in front of her Rainbow screen at Burning Man.
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Released over 2 years ago
Record_fingers
The Teafaerie's fingers are RECord buttons!
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Released over 3 years ago
In the Beginning, it is always dark...

Teafaerie's first RECord on HitRECord!
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