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See Hang
- Los Angeles
- Last Record: 2013-05-06 00:36:12 -0400
- Joined: Dec 04, 2010
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THIS IS AN HOUR LONG TUTORIAL!!!
Did you ever want to make your the drawing of your characters walk? Or are you interested in making someone else's drawing walk? Now you can learn how to do it! After 2 days of waiting for a quite time in the house, I finally was able to lock down a tutorial for you guys. It only took me 3 hours to render it to FLV! Woot!
This video will show you what kind of drawings or understanding you will need to achieve to be doing walk cycles. It's not that they're rules that you should never break--its just that this is a quick jump from a ball bounce--and you really have to remember that all the rules of the physical world should be applied to your imagination so people can believe your character lives in a world similar to the world we all know. Remember, everything has weight, every object moving has speed and momentum, and lastly have fun and fail. Fail often and learn from your actions.
Once you've truly mastered this you might be ready to do all kinds of animations. The next real step from here is acting for your characters. But before you jump into this--I highly recommend that you study people for their movements, their emotions and how physically people decide to do something. Study how long it takes for someone to do something, why they do things a certain way due to their bodies or emotions and most techincally--apply the length + action to frames per second. The better you understand that it takes 18 to 22 frames per step in a persons walk the better you might be at understanding weight and timing. After really understanding these steps I suggest you take a strong step in developing your own techniques and styles in animating. This is important because this is what will eventually sum up what kind of artist / animator you will be. A lot of people start out wanting to be technical--but eventually start to be more creative. There are some but not many people who take the creative route and eventually reach the technical route. It's hard to really point out through just typing here, so feel free to post some of your works on HitRECord.
If you feel you're not getting into this walking stuff--lets try something simpler like a leaf or paper drop--how something fragile falls through the air and lands. And if that's not hard enough, lets try a brick or bowling ball drop--maybe on a flat ground surface, or in a puddle of water. Think of different enviornments for objects your animating and play around with it. A lot of the rules I've talked about in the previous two tutorials highlight key points in animation without much theory. Thats the hardest part to this right now. These videos really don't allow me to get really in depth with terminology or techiniques in animation because they take so long to render and upload. Anyways--I'm here to help.
If you have something you're wanting to see for a tutorial let me know. As for now, my next step is going to be more about storytelling / storyboarding / animatic / timing / edit. Thanks and enjoy guys!