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PINE CONE BALLET - Animation Notes

Create a short animation test of a pinecone dancer as she dances her way from the branch, to the ground.

Watch the request (

PINE CONE BALLET : Assest Album (


*For these animation tests, choose a background scene from Kevin Maistros’ stunning rough cut ( and animate your dancer on top. 

*This currently just a rough cut and may change before the final version. We can use them for these animation tests, but if you were planning on animating the whole thing, it's probably best to wait until we lock the timing and colour etc.


*The dancer designs should follow the mixed media aesthetic established by Jason Angeleone’s original remix:

* You should combine a photographic pinecone dress, with an animated stop motion torso. Check out this rough animation test I did as a reference:

* The actual character design of the torso is still up for grabs. You can use one of the designs already contributed, or create a completely new one. You’ll probably find that some designs will look and animate better than others, so go with what works.

* We really want to focus on blending the animated torso and the photographic pine cone dress.  Ideally, the animation would feel at home next to the live action cinematography in the background. If we can make the dancers look like they're actually part of the world, we'll add to the sense that this dance might really happen when we're not looking.


*For the animation of the torso, feel free to use the choreography reference footage however you would like. 

*You could rotoscope the footage exactly, or you could simply use it as a reference as you draw the poses and frames in your own style for your character design.

*The torso could be animated using hand-drawn traditional animation, or you could animate digitally with flash, or after effects. Use whatever works best with your chosen character design.

*Ideally the pine cone will move like a dress. In my rough test animation I experimented with separating each pinecone scale and moving them individually as if they were folds of material. ( There may be other techniques that are more effective than this - there's no one way to do it, so play around with it and see what works. (These tests are always useful and interesting for other animators to see, so I'd encourage you to upload them to the site, even if it didn't end up working, or if you eventually decided to use another method.)

Feel free to post questions / discuss in the comments - can't wait to see these things move!

Have fun x