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Ana Laura C.
- Buenos Aires
- Last Record: 2013-05-20 09:18:17 +0800
- Joined: Aug 24, 2010
- http://twitter.com/bru...
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Here I will be adding pixel art that I will find. I believe the new search engine shows me many more results than before! <3
To the authors of these records: feel free to add them to this Collab!
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I love making pixel art. Would love to design and storyboard something if somebody wants to animate them...
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Hi! I haven't been on here in a while, so I literally have no idea what's happening now. (Anyone want to update me? :D)
I've decided that I should upload something to reintroduce myself. I'm sure much has happened. :)
Anyhow. This graphic pretty much sums it up. It's actually part of a school project and inspired by retro video game sprites. This is the first time I've done pixel art - be gentle?
Thanks for viewing! Hit me up. I'd love to work with you. :)
PS: Cross-posted on tumblr as well. :)
Edward Shallow's HR video game theme has inspired me to go retro... So I decided to try my hands on doing some pixel art and try making an animated gif with it (I blame that on yes-you-am and Eskapurla).
I made a great mistake by starting the canvas as such "huge" size which made painting this at the pace of 1 pixel a time quite a chore >_< And Photoshop refused to save my gif a few times because my computer kept complaining about not having enough memory... :S
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Instead of real life we have these pixels to hold on to. |
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Created using a Nintendo Game Boy.
I imagine MilkofParadise's Running Horse transitioning into an 8bit video-game, as the horse arrives in a run down town. The horse stops by a cowboy who is passed out in the middle of the town. He wakes up. From this point the camera follows the cowboy, the protagonist of the story, as he wanders through each area of the town, trying to find out where he is, what he's doing there and why no-one else is there. It plays out as a mystery, with a seemingly nonlinear options (you can go to the inn, go to the general store, go to the sheriff's office) but it plays out in a linear fashion. As it progresses, the cowboy finds out why the town is empty, why he was knocked out and where he is. (Different interpretations appreciated, and I feel it's a plot line that could really grow).
Programmed and designed as a workable .NES ROM (playable on the Nintendo Entertainment System itself and through emulators). Fully controllably screen-positioning and strobing palette.
Created using software made by the great Don Miller: http://no-carrier.com/software
Written on a Nintendo Game Boy.